HAW Hamburg · XXX

XRi XR Interaction
Research Group

Exploring multimodal interaction and multisensory perception
in spatial environments.

XR Interaction illustration
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Who we are

About Us

The XR interaction research group explores multimodal interaction and multisensory perception in spatial environments. The expertise in the XRi group is at the intersection of human-computer interaction, game development and media programming. Our mission is to investigate methods for creating highly immersive and interactive experiences.

The XRi group uses the Digital Realities Lab and is part of the Competence Center Smart Systems in Society.

VR 3D Joystick Touch Mouse Keyboard Mobile Programming Webcam Gamepad

Research Areas

Virtual, Augmented & Mixed Reality (XR) 3D User Interfaces & Spatial Interaction Design Locomotion & Navigation in XR Perception & Cognition in XR Cross-Modal Effects & Perceptual Illusions in XR Intelligent Virtual Agents Avatars & Embodiment XR Game Design Interactive & Immersive Storytelling
Audience in VR research
Research collage
Research at DESY tunnels
Intelligent Virtual Agent
Motion capture
Multi-selection in VR
Pseudo-haptics research
Scaling with hands
Shepard Steps research
What we do

Projects

R-AIMS

R-AIMS

R-AIMS explores the use of responsible AI in health and energy. We develop intelligent virtual agents who support the user in their tasks and evaluate user trust.

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XRwise

XRwise

The XRwise Knowledge Network is building a learning platform that makes sharing knowledge more sustainable, eases access to knowledge, and helps make teaching at universities more intuitive.

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PLACES

PLACES

The PLACES project investigates how the brain constructs and adapts perceptual space through sensorimotor interactions in real and virtual environments, advancing perception science and developing human-centric XR technologies.

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XR-Accessibility

XR-Accessibility

The XR-Accessibility project identifies barriers to accessibility in XR technologies and addresses them through inclusive prototypes, establishing an evidence-based foundation for accessible VR, AR, and MR systems for people with disabilities.

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ReWaX

ReWaX

In ReWaX, we integrate redirected walking algorithms into a robotic platform and evaluate this setup in a maintenance task at DESY's accelerator tunnels.

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The team

People

Prof. Dr. Eike Langbehn

Prof. Dr. Eike Langbehn

Head of Group

XR · Spatial Interaction · Perception

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Dr. Kieran McAuliffe

Dr. Kieran McAuliffe

PostDoctoral Researcher

Audio · Haptics · Cross-Modal Perception

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Mirco Hülsemann

Mirco Hülsemann

Doctoral Student

Intelligent Virtual Agents · Responsible AI

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Jessica Herzig

Jessica Herzig

Doctoral Student

Co-Creation · Design Process

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Tom Milter

Tom Milter

Research Assistant

Social VR · Education

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Our work

Publications

2026

Shepard Steps: Exploiting an Auditory Illusion for Footstep Sounds in Uneven Virtual Reality Walking

IEEE Transactions on Visualization and Computer Graphics · 2026

DOI: 10.1109/TVCG.2026.3680676 ↗

Conducting Questionnaire Interviews in Virtual Reality Using an Intelligent Virtual Agent

2026 IEEE VR Abstracts and Workshops (VRW) · 2026

DOI: 10.1109/vrw70859.2026.00108 ↗

2025

Investigating Resolution Strategies for Workspace-Occlusion in Augmented Virtuality

2025

DOI: 10.1145/3756884.3765983 ↗

Enhancing Player Experience Through Engaging Resets: Evaluating a Multi-Use Haptic Interface in Redirected Walking Applications

2025

DOI: 10.1109/CW68232.2025.00030 ↗

Combining Mixed Reality and 2D Displays for 3D Design: An Exploratory Study to Enhance User Needs

2025

DOI: 10.1145/3743049.3743066 ↗

2024

Challenges in the Production of a Mixed Reality Theater Dance Performance

2024 IEEE VR Abstracts and Workshops (VRW) · 2024

DOI: 10.1109/vrw62533.2024.00169 ↗

Redirected Walks Through Hazardous Environments: Detection Thresholds of Curvature Gains in 360 Video and 3D Telepresence Setups

2024 IEEE VR Abstracts and Workshops (VRW) · 2024

DOI: 10.1109/vrw62533.2024.00074 ↗

Evaluation von Gesten- und Controller-Interaktionen im virtuellen Raum

Gesellschaft für Informatik e.V. · 2024

DOI: 10.18420/VRAR2024_0011 ↗

Vergleich von Neural Radiance Fields und Photogrammetrie für 3D-Asset Creation

Gesellschaft für Informatik e.V. · 2024

DOI: 10.18420/VRAR2024_0013 ↗

2023

A Study on Multi-User Interaction-based Redirected Walking

2023

DOI: 10.1145/3607822.3614531 ↗

MEDUSA — A View-Tracking Pong Game

Extended Abstracts, CHI 2023 · 2023

DOI: 10.1145/3544549.3583825 ↗

Effects of Connecting Corridors on Detection of Self-Overlapping Spaces in Virtual Reality

Gesellschaft für Informatik e.V. · 2023

DOI: 10.18420/VRAR2023_3382 ↗

2022

Design of Mentally and Physically Demanding Tasks as Distractors of Rotation Gains

2022 IEEE VR Abstracts and Workshops (VRW) · 2022

DOI: 10.1109/vrw55335.2022.00161 ↗

Minimaps for Impossible Spaces: Improving Spatial Cognition in Self-Overlapping Virtual Rooms

2022 IEEE VR Abstracts and Workshops (VRW) · 2022

DOI: 10.1109/vrw55335.2022.00162 ↗

Erzeugung von Schatten in Virtual Production Umgebungen

Gesellschaft für Informatik e.V. · 2022

DOI: 10.18420/VRAR2022_2870 ↗

2021

A Seamless Natural Locomotion Concept for VR Adventure Game "The Amusement"

2021 IEEE VR Abstracts and Workshops (VRW) · 2021

DOI: 10.1109/vrw52623.2021.00269 ↗

Combining Natural Techniques to Achieve Seamless Locomotion in Consumer VR Spaces

2021 IEEE VR Abstracts and Workshops (VRW) · 2021

DOI: 10.1109/vrw52623.2021.00079 ↗

Where Are You? Influence of Redirected Walking on Audio-Visual Position Estimation of Co-Located Users

2021 IEEE VR Abstracts and Workshops (VRW) · 2021

DOI: 10.1109/vrw52623.2021.00157 ↗

2020

Frozen Factory: A Playful Virtual Experience for Multiple Co-Located Redirected Walking Users

SIGGRAPH Asia 2020 XR · 2020

DOI: 10.1145/3415256.3421489 ↗

Detection Thresholds for Vertical Gains in VR and Drone-based Telepresence Systems

2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · 2020

DOI: 10.1109/vr46266.2020.00028 ↗

The Influence of Full-Body Representation on Translation and Curvature Gain

2020 IEEE VR Abstracts and Workshops (VRW) · 2020

DOI: 10.1109/vrw50115.2020.00032 ↗

2019

Stimulating the Brain in VR: Effects of Transcranial Direct-Current Stimulation on Redirected Walking

ACM Symposium on Applied Perception 2019 · 2019

DOI: 10.1145/3343036.3343125 ↗

Of Portals and Orbs

Proceedings of Mensch und Computer 2019 · 2019

DOI: 10.1145/3340764.3340779 ↗

Turn Your Head Half Round

Proceedings of Mensch und Computer 2019 · 2019

DOI: 10.1145/3340764.3340778 ↗

Space Walk

ACM SIGGRAPH 2019 Emerging Technologies · 2019

DOI: 10.1145/3305367.3327976 ↗

Macht Teleportieren faul? Strategien zur Steigerung der natürlichen Fortbewegung in VR

Gesellschaft für Informatik e.V. · 2019

DOI: 10.18420/MUC2019-WS-602 ↗

Workshop on Virtual and Augmented Reality in Everyday Context (VARECo)

Gesellschaft für Informatik e.V. · 2019

DOI: 10.18420/MUC2019-WS-120 ↗

2018

Rethinking Redirected Walking: On the Use of Curvature Gains Beyond Perceptual Limitations and Revisiting Bending Gains

2018 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) · 2018

DOI: 10.1109/ismar.2018.00041 ↗

In the Blink of an Eye

ACM Transactions on Graphics (SIGGRAPH 2018) · 2018

DOI: 10.1145/3197517.3201335 ↗

Evaluation of Locomotion Techniques for Room-Scale VR

Virtual Reality International Conference — Laval Virtual 2018 · 2018

DOI: 10.1145/3234253.3234291 ↗

Detection Thresholds for Rotation and Translation Gains in 360° Video-Based Telepresence Systems

IEEE Transactions on Visualization and Computer Graphics · 2018

DOI: 10.1109/tvcg.2018.2793679 ↗

I Can See on My Feet While Walking: Sensitivity to Translation Gains with Visible Feet

2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · 2018

DOI: 10.1109/vr.2018.8446216 ↗

Redirected Spaces: Going Beyond Borders

2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · 2018

DOI: 10.1109/vr.2018.8446167 ↗

Scale & Walk: Evaluation von skalierungsbasierten Interaktionstechniken zur natürlichen Fortbewegung in VR

Gesellschaft für Informatik e.V. · 2018

DOI: 10.18420/MUC2018-MCI-0219 ↗